super monkey ball digital painting i probably spent about 12 hours on, give or take
why did i do this
probably because super monkey ball 2 is easily my pick for best game on gamecube. the series sort of lost its way after that for various reasons but that one single game shines as an example of some of the best arcade mechanics i’ve ever seen coupled with some of the weirdest and coolest stage design i’ve ever seen; it’s one of the Greats, and if you’ve never played through it, you really should do that at some point
the design for aiai got a little freakish after the first two (and a half) iterations but the original design is weirdly compelling, with its early-00s low budget cg look, all simplistic lighting and shapes; if i ever pitched a super monkey ball reboot to sega this would be how aiai would look, ideally. like the original design, but a little more fluid, a little more bounce.
i like super monkey ball, is all i’m saying
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